Guardian Demon Abomination
Large elemental humanoid (demon)

Level 8 Soldier
XP 350
HP 90; Bloodied 45 Initiative 10
AC 24, Fortitude 21, Reflex 20, Will 19 Perception
Speed 6 Darkvision
Immune sleep, stun
Abominable Horror Aura 1
Any enemy that ends its turn within the aura is marked by the guardian demon abomination until the end of the abomination’s next turn.
All-Around Vision
Enemies can’t gain combat advantage by flanking the abomination.
Standard Actions
Tentacle At-Will
Attack: Melee 2 (one creature); 13 vs. AC
Hit: 2d8 + 7 damage.
Tentacle Seize At-Will
Requirement: Requirement: The abomination must not have a creature grabbed.
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage, and the abomination pulls the target 1 square. If the target ends that movement adjacent to the abomination, the abomination grabs the target. The target takes a -4 penalty to attempts to escape the grab.
Minor Actions
Tentacle Drain (necrotic) At-Will (1/round)
Requirement: The abomination must be bloodied.
Effect: The abomination sustains a grab. The grabbed creature takes 1d8 + 4 necrotic damage, and the abomination can make a saving throw against one effect that a save can end.
Triggered Actions
Variable Resistance 2/Encounter
Trigger: The abomination takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The abomination gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +14, Intimidate +10
Str 20 (
9) Dex 19 (8) Wis 17 (7)
Con 18 (8) Int 11 (4) Cha 12 (+5)
Alignment Chaotic Evil Languages Abyssal, Common


Iblis female form

The Demon summoned by the PIRATE to guard his wealth. The Seductress then killed the pirate and tortured him until his spirit became a Sleepwalker. She opened a portal and now tortures the Pirates spirit for eternity. Grog’s spirit was able to get out of the portal for a moment and ask for help from FATVOE.


The Adventures of FATVOE PirateOpossum PirateOpossum